Computer gaming belongs among the human activities with the most obvious gender gap. I have experienced this gap clearly among all the contemporaries of myself in the environments that have surrounded me and I observe this gap on my niece-and-nephew, 5-year-old twins, too. This software (even more so than "most software") is predominantly produced by male programmers, and overwhelmingly played by male gamers. The difference between the male and female attitude to computer games is expressed in a song called Computer Games by the LHC, too.
Physics would be attacked by the feminists for being male-dominated. These ladies don't actually want to learn the Feynman path integral – of course, almost none of them could do such a thing – but they love to harm others and their important sophisticated activities. I was unsurprised to see that the computer gaming industry has become another target of the feminists' anger.
A woman named Anita Sarkeesian became rather famous with her Feminist Frequency YouTube channel. Unlike almost all feminists, she is pretty attractive and I find her comments fun to watch. Well, if or when I separate the medium from the message she offers, the content of the videos is rather pathetic.
To make the story short, she complains about every computer game where a woman is playing a more passive role than a man – which is often the case of the real life. Her videos often get close to one million views and sometimes more and she is giving talks at various places, too.
Needless to say, many guys who love computer games and the whole industry are very upset. Check e.g. this video complaining about her misrepresentation of some games. In those games, you are penalized for killing civilians and your task is to fight against sex trafficking and other crimes. And these missions are tiny portions of the computer games, anyway. These missions – which obviously make you a good guy – are extremely bad from her feminist viewpoint, torn from the context, and used as weapons to attack the whole games. She likes to (almost always dishonestly) claim that the games like to teach the players that women are inferior and to hate them etc.
Another guy doesn't like that she has just taken the huge Kickstarter money (over $150,000: the sum clearly is insane in comparison with the cr@p she is offering) without saying what they were used for and hypothesizes that she doesn't even play or own the games she is critiquing; she is perhaps just stealing YouTube video content recorded by others. And it's bad that the defenders of the games aren't allowed in her comment sections – and she never confronts those who disagree with her ideas.
You find lots of videos on YouTube whose authors expose some problems with her critiques.
But to get to the present: she cancelled a talk at Utah State University because she has or the organizers have received something like terrorist threats.
Even though one could say that one needs lots of arrogance to offer this feminist junk publicly, especially in Utah, I don't endorse such threats at all. Moreover, I can't even be sure that the threats were made by someone else than herself. She could have just organized these threats in order to increase her visibility. I am not saying it is inevitably so, it's just possible. But let me assume that the threats were made by someone else.
In that case, they're bad and even less civilized than her criticisms of the video games. On the other hand, given a certain context, they may be understandable. She is undoubtedly a parasite of the gaming industry that harms the programmers and gamers of the computer games and gets tons of money at the same moment.
If people agree that it is legitimate for her to criticize the games, it must clearly be allowed for those who actually know the games to criticize her, too, and the framework in which people may express their arguments why her claims are rubbish or dishonest should be as civilized as possible. And yes, I do think that the creators of the games should check whether she has violated some copyrights in her business.
There are lots of videos explaining why the very essence of the feminist stories about the computer games – and life in general – is fundamentally flawed. Some of them were recorded by men, others by women. I probably liked this one most of all. It got over 250,000 views. Some videos with a related message get close to a million, too. Their creators haven't been self-confident enough to monetize their videos to $150,000+, however.
Of course that if the society pushes those who realize why feminism is wrong to the corner or works to marginalize them, they will show up in a less civilized way.
The very fact that universities often have Women's Studies and Feminist Departments – but there are no Men's Studies or Anti-Feminist Departments – is outrageous. However, I sort of feel optimistic that within the gaming industry, she just can't win. The majority of the consumers simply find her lies and accusations offensive and detached from anything resembling reality and if a major gaming company decided to turn against them, they could easily go out of business. #GamerGate is the hash tag of the grassroots movement that wants to improve the gaming journalism by reducing the role of the feminist critics and the incompetency, nepotism, and other undesirable things they bring with them.